`

WPF/E 正式更名 Microsoft SilverLight

阅读更多
作为微软针对ADOBE Apollo 的杀手级产品..WPF/E 出来已经有一段时间了..我也试用了一下..感觉真是非常不错.不过微软好像还没有 让WPF/E独立的计划...说实话.这个玩意.是目前玩b/s的我.对于.NET 3.0 最感兴趣的东西之一..具体怎么样..各位可以去尝试一下..
引用
微软在2006年Mix 大会上公布了Windows Presentation Foundation/Everywhere(WPF/E )。
WPF/E 预计将在明年上半年面市,它将给Windows Vista 带来全新的体验。WPF/E 软件能够显示视频,两维矢量图形以及动画。
微软表示,WPF/E 将推出Windows XP,Windows 2000,Firefox 浏览器,苹果的Safari浏览器以及手机版本。
对于Linux 及非Windows 手机平台,微软将主要借助第三方的开发力量打造WPF/E.
分析师认为,WPF/E 的推出标志着微软在兑现开发出能够在Windows 以外平台上运行的软件承诺。这对微软来讲具有重要的意义。
微软将允许开发人员使用它的C#以及Visual Basic开发语言编写针对其它操作系统或设备的应用程序,这包括苹果平台。
为了运行WPF/E ,电脑需要安装图像渲染软件。从这个意义上来讲,WPF/E 是Flash 软件的一个替代物。
Vista 的外观和用户体验都大大改观。开发人员通过应用程序接口(API )来编写程序,因此,这些程序可以充分利用Vista 的尚未及矢量图像带来的好处。
WPF 将在Vista 和Windows XP上运行。利用WPF/E ,微软希望开发人员为Vista 及别的平台编写软件。不过对于3D图形特效等高级开发,WPF/E 并不支持。

引用
今天,在美国拉斯维加斯召开的全美广播协会(National Association of Broadcasters)会议上,微软宣布了其为了Windows、Web以及设备上创建富媒体、丰富交互性的战略。作为此战略的最要一步,微软在今天正式宣布将其WPF/E (Code name)定名为Microsoft SilverLight。


引用
Microsoft SilverLight(代码名称: WPF/E)是微软即将推出的跨浏览器、跨平台的解决方案。SilverLight的特性如下:

Microsoft Silverlight is a cross-browser, cross-platform solution for building the next generation of rich media and rich interactive applications (RIAs) for the Web, Windows and devices.

·         Unparalleled media-rich experiences and applications on the Web incorporating video, interactivity, and application-level experiences that can reach the whole web with a lightweight browser plug-in.

·         Robust vector-based graphics and overlays support enabling seamless integration of graphics that scale to any size, and broadcast-style overlays for tickers, captioning, and interactivity.

·         Unmatched video and audio quality from HD to mobile with WMV, Microsoft’s backwards-compatible implementation of the SMPTE[i] VC-1 standard, tap into a broad ecosystem of tools, servers and solutions, with an industry-recognized video format.

·         Up to 15x faster video encoding w/ hardware acceleration with Expression Media Encoder and a simple add-in board from partner and Intel spinoff Tarari, addressing a key industry need for faster time to market.  

·         Mobile device support as announced, Silverlight clients will be available on multiple platforms, will extend experiences, code reuse, and be capable of connecting seamlessly to the Web on a variety of platforms to be announced later.

·         Integration with existing Web technologies and assets means Silverlight works with any web server or distribution platform natively. No need to “rip and replace” your existing site designs, Silverlight seamlessly integrates alongside or with your existing web site designs, even Adobe Flash.

·         Consistent presentation on Web and Desktop enabling lower cost development by using XAML, the same presentation language found in .NET 3.0 and Windows Vista. Controls, icons, and other elements can be resized and presented with full fidelity in web-based and desktop applications.  

·         Standards-based and proven development technologies including ASP.NET AJAX and .NET 3.0 so that developers can use standards based and/or mature Microsoft technologies to create Web-based experiences that are seamlessly enhanced with Microsoft Silverlight.   Take existing standards/AJAX based applications and enhance the presentation with richer graphics and media and improve the power and performance using .NET.  (Full details at MIX 07)

·         Broad tools support and ecosystem for designers and developers, that tap into Web standards and the breadth of Microsoft’s application platform features:

o    For Designers, Expression Design and Expression Blend for creating consistent and reusable rich interfaces.  Expression Web for W3C standards-compliant site development using modern tools including XHTML, XML, XSLT, CSS and ASP.NET.

o    For Developers, Visual Studio-based support for web standards development including ASP.NET AJAX with full IntelliSense editing for client and server code, powerful cross-platform debugging, and rich language support for JavaScript, C#, VB, Ruby, Python and more.

·         Simple, in-place installer for Silverlight browser plug-in means that as consumers encounter a page that uses Silverlight, they get a seamless, painless, and fast install experience under 2MB in size.

·         Flexible Ad-insertion solutions with video & animation including ability to deliver broadcast-style video or animated advertisements without loss of visual fidelity or motion quality, both complaints of technologies available today.

·         Lower-cost media streaming with Emmy®-award winning Windows Media Technologies which can provide up to 46% lower cost of streaming delivery, and the flexibility to connect to existing Windows Media streaming deployments. Even further reductions possible when compared to previous Windows Server versions with the upcoming IIS Media Pack for Windows Server code-name “Longhorn”.

·         Content Access Protection technology compatible with Microsoft’s industry leading content access technologies, enabling a broad spectrum of business models such as subscription, rental, pay-per-view, and preview scenarios with full feature parity on Windows and Mac.

New tools to speed encoding, publishing of media-enabled experiences with Microsoft Expression Media Encoder, optimized for live and on-demand scenarios, Expression Media Encoder is capable of hardware-accelerated encoding up to 15x faster than software alone when paired with a Tarari Accelerator board on a client or server.

Tags - wpf/e , silverlight
分享到:
评论

相关推荐

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial 前38节)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial)目录 本系列教程目录如下: C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial):(一)让物体动起来① C#开发WPF/Silverlight动画及游戏系列教程...

    WPF/SilverLight 代码

    C# WPF/SilverLight 咱用WPF/SilverLight做效果也绝对不比Flash/Flex差,呵呵。

    C#开发WPF/Silverlight动画及游戏系列源码(Part2)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial) 的源代码 第一部分源码:WPFGameTutorial_PartI.rar(1-20节) 第二部分源码:WPFGameTutorial_PartII.rar (21-26节) 第三部分源码:WPFGameTutorial_Part...

    解说wpf与wpf/e

    微软才推出.NET 3.0不久,相关工具尚未到位,WPF(Windows Presentation Foundation)还是个新鲜而陌生的技术名词,没想到这一会儿又冒出了一个WPF/E(Windows Presentation Foundation/Everywhere)。到底WPF和WPF/...

    WPF/SILVERLIGHT图片放大缩小拖动

    WPF/SILVERLIGHT图片放大缩小拖动

    C#开发的WPF/Silverlight游戏

    C#开发的WPF/Silverlight游戏 这里要说明的,此完成度约50%的2D-ARPG游戏引擎存在地图未切割、多线程未优化、算法未优化、无寻路等诸多毛病,总结原因是架构上一开始就存在着问题,因此我不打算对其再进行完善及...

    WPF/Silverlight动画及游戏系列教程(WPF21-26

    WPF/Silverlight动画及游戏系列教程(WPF 21-26

    开发新技术展望系列课程(1):WPF/E (PPT)

    讲师:徐晓卓 大家现在一定已经对新发布的.NET Framework 3.0有了一定的了解。...我们将在本课程中介绍WPF/E,一项将WPF和ASP.NET Ajax结合起来的技术,让我们在网页中也能用WPF带来震撼的视觉效果。

    WPF/Silverlight自定义高性能水纹波浪位图效果

    WPF/Silverlight自定义高性能位图效果的例子。 用的是一个外部二进制文件,直接是有显卡来渲染位图效果,所以性能非常高,效果是图片的波浪水纹化。 一般wpf自带的位图效果 数量有限,而且性能很差,不适合大量使用...

    WPF/Silverlight动画及游戏系列教程及代码(WORD)

    WPF/Silverlight动画及游戏系列教程,从一点一点的讲,包括人物如何跑动,A+寻路算法,魔法技能,故事章节,附带源代码,是学习Silverlight的好资料,也可以体验SL超强的UI

    WPF/Silverlight超绚统计图控件

    Visifire数据可视化的图表控件—— 支持Silverlight 和 WPF。它可以用于WPF和Silverlight应用程序 visifire图表效果。使用API,可创建移动,Web和桌面应用程序的图表。Visifire 能够作为一个Silverlight App嵌入到...

    wpf/silverlight读取shapefile文件类

    wpf、silverlight读取shapefile文件类,懂的下,不懂的绕行,免浪费积分

    C#开发WPF/Silverlight动画及游戏系列源码(Part6)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial) 的源代码 第一部分源码:WPFGameTutorial_PartI.rar(1-20节) 第二部分源码:WPFGameTutorial_PartII.rar (21-26节) 第三部分源码:WPFGameTutorial_Part...

    C#开发WPF/Silverlight动画及游戏系列源码(Part5)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial) 的源代码 第一部分源码:WPFGameTutorial_PartI.rar(1-20节) 第二部分源码:WPFGameTutorial_PartII.rar (21-26节) 第三部分源码:WPFGameTutorial_Part...

    C#开发WPF/Silverlight动画及游戏系列源码(Part1)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial) 的源代码 第一部分源码:WPFGameTutorial_PartI.rar(1-20节) 第二部分源码:WPFGameTutorial_PartII.rar (21-26节) 第三部分源码:WPFGameTutorial_Part...

    C#开发WPF/Silverlight动画及游戏系列源码(Part3)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial) 的源代码 第一部分源码:WPFGameTutorial_PartI.rar(1-20节) 第二部分源码:WPFGameTutorial_PartII.rar (21-26节) 第三部分源码:WPFGameTutorial_Part...

    C#开发WPF/Silverlight动画及游戏系列源码(Part4)

    C#开发WPF/Silverlight动画及游戏系列教程(Game Tutorial) 的源代码 第一部分源码:WPFGameTutorial_PartI.rar(1-20节) 第二部分源码:WPFGameTutorial_PartII.rar (21-26节) 第三部分源码:WPFGameTutorial_Part...

    WPF/Silverlight UserControl继承示例

    演示如何在WPF和Silverlight中实现UserControl的继承。 在实际工程项目中,XAML程序并不推荐使用继承的方式实现控件,并且由于设计层和逻辑层的分离,导致直接继承UserControl子类并不容易,需要在理解UserControl...

    C#开发WPF Silverlight动画及游戏系列教程

    本教程涉及的内容知识点均非常的新,有浅也有深,从多角度、广域面细致的对WPF/Silverlight动态动画如何构建游戏世界进行讲解。不敢说国外,至少在目前国内市面上不会存在相同或类似内容的资料.因为教程比较多,比较...

    WPF/MVVM 快速开始指南

    WPF/MVVM 快速开始指南

Global site tag (gtag.js) - Google Analytics